So, if one tower links all the other buildings you own to your Stronghold and it crumbles, the rest will fall and you will lose access to all that weaponry. The only thing to remember is that when you place your buildings, they have to be next to each other. Some weapons can only be fired from the tops of buildings, like giant fridge-flinging launchers, whilst more traditional weapons like grenades and bazookas can be fired from anywhere. Once the building's up, jump onto the tower, select a weapon and fire. The more victory locations, the bigger the buildings you can erect. Build it on a space marked by a spinning star and you claim a victory location. You start the game perched upon your HQ and must first build a tower on an adjacent flat area. Worms Forts gives our slimy chums the ability to erect towers, castles and citadels with the ultimate aim to destroy the Stronghold of your opponent before he destroys yours. Now, barely a year on, Team 17 has built upon its success literally, offering what is undoubtedly the most unique in the Worms series to date. Then last year Teaml 7 belatedly went 3D, and despite being a touch more complicated to control and a smidge less epic in scope, Worms 3D was a promising new beginning for our annelid heroes. The developer of Worms has pretty much stuck to the same formula over the last decade, polishing and building on the success of the first game which had players taking turns to fire outrageous weapons at worms and landscape alike.
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